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AI Insights · Timothy · January 2022

Top 5 Co-op Games on Android in Central America - Q4 2021

A look at the performance metrics for the leading co-op games on Android in Central America during the fourth quarter of 2021. Data provided by Sensor Tower.

Top 5 Co-op Games on Android in Central America - Q4 2021

In the fourth quarter of 2021, the top co-op games on the Android platform in Central America showed diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.

Call of Duty: Mobile Season 8 saw a fluctuating trend in weekly revenue, peaking at around $137K at the beginning of the quarter and ending with approximately $88K. Weekly downloads also varied, starting from 134K and dipping to a low of 63K before climbing back to 103K by the end of December. The game maintained over 1M active users initially, but this number gradually declined to around 853K by the end of the quarter.

Roblox experienced consistent revenue growth, starting at $67K and peaking at $105K in the last week of December. Downloads saw a significant spike in the week leading up to Christmas, reaching 433K from a low of 183K earlier in the quarter. The game sustained a large active user base, hovering around 6M throughout the period.

Clash Royale demonstrated robust performance with revenue beginning at $39K and rising to approximately $79K by the end of December. Weekly downloads showed a strong upward trend, starting at 104K and peaking at 319K in the week of December 20. Active users increased steadily from 5.3M to over 9.5M by the end of the quarter.

Genshin Impact: Natlan Launch had a more stable revenue pattern, starting at $78K and ending slightly lower at $43K. Downloads saw a modest increase, from 30K at the beginning to about 39K by the end of the quarter. Active users remained relatively stable, fluctuating around 250K.

Mobile Legends: Bang Bang displayed a consistent revenue trend, starting at $38K and ending at $42K. Downloads fluctuated significantly, with a high of 240K at the start and a low of 25K mid-quarter, eventually stabilizing at around 28K. Active users showed a slight decline, starting at 407K and ending at 328K.

For more detailed insights and data, please visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022